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Overview

The countermovement jump is a fundamental movement assessment that involves a rapid downward movement (countermovement) followed immediately by an explosive upward jump. This movement is commonly used in athletic assessment and training as it provides valuable information about an athlete’s explosive power, neuromuscular coordination, and lower extremity function.

Instructions

Stand with feet roughly shoulder-width apart. Quickly dip down (countermovement) by bending at the hips and knees, then immediately jump as high as possible. Land softly on both feet. Use the specified arm position (arm-swing or hands-on-hips) consistently for the trial.

Example Videos

Dimensions

Required inputs for processing:
  • Arm Position: [‘arm-swing’,‘hands-on-hips’]

Phases of the Jump

Output Variables

Generic Outputs

Every capture includes session metadata, standard joint angle/velocity time series, and 3D keypoint positions common to all movements. See Generic Outputs for the full list.

Events

Distance Metrics

Movement Flags and Other Metrics

Joint Angles

Joint Velocities

Linear Velocities

Notes

  • Kinematic data typically captured at 120Hz for Jumping