Skip to main content

Overview

The discus throw is a track and field throwing event in which the athlete rotates one and a half turns within a circle to accelerate a discus before releasing it at speed and at an optimal angle. The thrower begins with a preparatory wind-up, pivots off the non-dominant foot into an airborne turn, plants the dominant foot in the center of the circle, and drives through the legs and trunk before releasing the discus off the fingers with the arm extended. Distance depends on release speed, release angle, and the sequencing of the legs, hips, and trunk ahead of the arm. Biomechanical analysis of the discus throw can address foot-off and foot-down timing through the turn, hip-shoulder separation built during the turn, arm and shoulder positioning at release, and release speed, height, and angle.

Dimensions

Required inputs for processing are not yet defined. When supported, typical dimensions may include:
  • handedness: the handedness of the athlete [‘left’, ‘right’], which determines throw direction and rotation

Output Variables

Generic Outputs

Every capture includes session metadata, standard joint angle/velocity time series, and 3D keypoint positions common to all movements. See Generic Outputs for the full list.

Events

Phases and Stages of the Discus Throw

Discrete Metrics

Notes

  • Kinematic data typically captured at 240Hz