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The Game Data API is in preview. Endpoints, fields and limits may change before release, and it is not yet available to call.

Technical Details

  • Variable Type: Segment
  • Segment Type: phase_of_play
  • Returned By: List Game Segments
  • Filter: segment_type=phase_of_play

Description

A span of in-play time with a phase for each team: the team in possession and the team out of possession. The segment’s team_id is the team in possession. Phases cover in-play time with no gaps and stop during a dead ball. Each event’s phase is the in-possession phase. In possession: build_up, create, finish, quick_break, direct, set_play, chaotic Out of possession: high_block, medium_block, low_block, defending_transition, defending_quick_break, defending_direct, defending_set_play, chaotic A fast attack after a turnover is a quick_break. Every segment has the same envelope fields: time, frames, team, player, confidence and layer. See List Game Segments. The fields below are specific to this type and are returned in attributes.

Attributes

Example

Only the type-specific fields and a few envelope fields are shown.