> ## Documentation Index
> Fetch the complete documentation index at: https://docs.uplift.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Overload

> More attackers than defenders in an area, for as long as it lasts.

> [!WARNING]
>
> The Game Data API is in preview. Endpoints, fields and limits may change before release, and it is not yet available to call.

## Technical Details

* **Variable Type:** Segment
* **Segment Type:** `overload`
* **Returned By:** [List Game Segments](https://docs.uplift.ai/api-reference/game-data/segments/list.md)
* **Filter:** `segment_type=overload`

## Description

More attackers than defenders in an area, for as long as it lasts. An overload has a start and an end, so it is a segment rather than an event.

Every segment has the same envelope fields: time, frames, team, player, `confidence` and `layer`. See [List Game Segments](https://docs.uplift.ai/api-reference/game-data/segments/list.md). The fields below are specific to this type and are returned in `attributes`.

## Attributes

| Field | Units | Description |
| - | - | - |
| `attackers` | count | Attacking players in the area. |
| `defenders` | count | Defending players in the area. |
| `zone` | — | Area of the pitch, for example `final_third`. |

## Example

Only the type-specific fields and a few envelope fields are shown.

```json theme={null}
{
  "segment_type": "overload",
  "segment_id": "ovl-0031",
  "team_id": "t-0451",
  "team_side": "home",
  "attributes": {
    "attackers": 4,
    "defenders": 3,
    "zone": "final_third"
  }
}
```

## Related

* [Phase of Play](https://docs.uplift.ai/api-reference/game-data/event-catalogue/segments/phase-of-play)


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