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The Game Data API is in preview. Endpoints, fields and limits may change before release, and it is not yet available to call.

Technical Details

  • Variable Type: Event
  • Event Type: pass
  • Subtypes: ground, lofted
  • Layer: ball (ball and player positions)
  • Returned By: List Game Events
  • Filter: event_type=pass

Description

A pass from one player to another, with its outcome. The subtype is the pass height: ground or lofted. Progressive passes and crosses are flagged with the progressive and cross booleans; a cross has two extra fields for where it came from and where it was aimed. The bypassed counts measure packing: how many opponents the pass takes out of the game. They are credited to both players: the _receiving fields count for the receiver. Every event has the same envelope fields, including time, frames, player, team, pitch coordinates, phase, team_possession_id, player_possession_id and confidence. See List Game Events. The fields below are specific to this type and are returned in attributes.

Attributes

Example

Only the type-specific fields and a few envelope fields are shown.